Meteor is a set of new technologies for building top-quality web apps in afraction of the time, whether you’re an expert developer or just getting started.
…all the same APIs are available on the client and the server — including database APIs…
…Just write your templates. They automatically update when data in the database changes… Supports any templating language…
…When a user makes a change, their screen updates immediately — no waiting for the server. If the server rejects their request or executes it differently, the client is patched up with what actually happened…
…Update your app while users are connected without disturbing them. When you push a new version, the new code is seamlessly injected into each browser frame in which the app is open…
reptyr is a utility for taking an existing running program and attaching it to a new terminal. Started a long-running process over ssh, but have to leave and don’t want to interrupt it? Just start a screen, use reptyr to grab it, and then kill the ssh session and head on home.
Meteor is an ultra-simple environment for building modern websites. What once took weeks, even with the best tools, now takes hours with Meteor.
The web was originally designed to work in the same way that mainframes worked in the 70s. The application server rendered a screen and sent it over the network to a dumb terminal. Whenever the user did anything, that server rerendered a whole new screen. This model served the Web well for over a decade. It gave rise to LAMP, Rails, Django, PHP.
Meteor is a work in progress, but we hope it shows the direction of our thinking. We’d love to hear your feedback.
This is a standalone implementation of the jQuery.Deferred interface. I wanted to use the wonderful Deferred interface in projects where I don’t want to include the whole big jQuery library but use for example zepto.
This project is trying to mimic $.Deferred as much as possible, but I wouldn’t be surprised if there are differences.
A little supervisor script for nodejs. It runs your program, and watches for code changes, so you can have hot-code reloading-ish behavior, without worrying about memory leaks and making sure you clean up all the inter-module references, and without a whole new require system.
Tiled is a general purpose tile map editor. It’s built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework.